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Spilt Milk Studios Development Diary 18: Christmas Roundup
I thought it’d be nice (and a bit of a reassuring cliché) to do a roundup of the Hard Lines story so far, and take a look at some of the interesting facts and figures that have...
- Posted 13 years ago
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Whales, Dolphins and Minnows – the beating heart of a free-to-play game
The secret to a free-to-play game is not volume. It is not about getting millions of users and relying on only a tiny percentage of that enormous volume to cover your costs. It is about understanding the power-law....
- Posted 13 years ago
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Zombie Ball: Rise of the Free
It’s been a while since the first article about Zombie Ball (Launching an iPhone game: what we got wrong) on GamesBrief, and the team has decided to continue sharing our story. I’m grateful to Nicholas for both...
- Posted 13 years ago
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Move over Freemium: Paymium is the New Game in Town
Freemium or free-to-play have been the business model buzzwords in games for the last two years. We've begun to move from the kneejerk reactions ("they're not even games", "people who play them are stupid") to an emerging...
- Posted 13 years ago