- ARPDAUPosted 12 years ago
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Funding our first independent project | Remode diary 1
This is the first in a series of development diaries from Remode. For other development diaries, check out the Spilt Milk diaries and Dlala Studios’ first post. I’m Ella Romanos, CEO of Remode, a game developer based...
- Posted 11 years ago
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Networking guilt and indie biz dev
Someone has watched one of my awfully structured, poorly presented and foul mouth filled talks and asked me to put word to virtual paper and do a blog post. I am very grateful for this opportunity and...
- Posted 11 years ago
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Why we abandoned Facebook and went mobile: part 1
When Alex Welch, founder of Photobucket, and I started Slime Sandwich, Club Penguin was reportedly worth $700M and I’d just received a cute little sheep on Facebook. Looking to launch an online game, we knew F2P would...
- Posted 12 years ago
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Indie Exposure: this time it’s personal
One particular USP available to all of us indie developers, is something few AAA studios have quite the same access to... It is ourselves. Our ability as indie developers to be individuals, with distinctive personalities and motivations is incredibly...
- Posted 13 years ago
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Indie Exposure – Why’s it so hard?
Last Friday I was at the incredible Bit of Alright, David Hayward's smorgasbord of indie delights, giving a talk about Indie Exposure. Self-publishing the Greedy Bankers games has taught me a lot of lessons, not least just...
- Posted 13 years ago
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Indie Marketing: Tell the World! (part 3)
In this final part of the indie marketing series I’ll be analysing some hands-on ways to get the word out about your game. The first two parts have been about analysing the existing marketplace and building your...
- Posted 13 years ago
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Listen to Virtually Famous on Radio 4
Radio 4 went along to a GameJam in London, and Ellie Gibson reported on the experience of making a game in 48 hours. A number of people were interviewed for the show, including me, Cliff Harris of...
- Posted 14 years ago