- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
-
[Gamesbriefers] How should you negotiate a kill clause?
I recently got an anonymous question about "kill clauses": in particular, publishers and/or IP holders retaining the right not to release a game.
- Posted 11 years ago
-
How to Negotiate a Content License
Part of the beauty of licensing is that a genuine measure can be taken of the popularity and target demographics of a prospective licensed property – something that cannot be done with a title and characters newly...
- Posted 11 years ago
-
Getting Beyond Licensed Content’s Bad Rap
One way that mobile developers and publishers can get their games noticed and potentially lower their customer acquisition costs is through content licensing, using well-known and recognizable intellectual property – characters, stories and brands from movies, TV,...
- Posted 11 years ago
-
Pirate raids and Troll attacks part 2 – protect your intellectual property
When it comes to insuring against Intellectual Property (IP) disputes, the standard form of cover for games developers is a Professional Indemnity policy. But how much cover does it provide, and is it the best option for...
- Posted 12 years ago
-
Pirate raids and Troll attacks – how to manage Intellectual Property risk
It is a sad fact of doing business in the digital age that developers regularly get embroiled in costly and time-consuming IP disputes, even where they have done absolutely nothing wrong. Despite thorough due diligence, some problems simply...
- Posted 12 years ago
-
[Gamesbriefers] What’s the difference between inspiration and plagiarism?
Electronic Arts and Zynga are locked in a court battle in the USA, with EA accusing Zynga of "persistent plagiarism" while Zynga counters that EA's actions are "anticompetitive". In the broader picture, we can probably all agree...
- Posted 12 years ago
-
How Licensing is impacting the Virtual Goods Economy
Rights and brands have always played an important part in the business of making games. Many of us have played EA FIFA, The New Republic or just in time for the Olympics, one of the official Olympic...
- Posted 12 years ago