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Perfect World’s utopian worldbuilding in free-to-play MMOs
Player-killing is a tricky subject for international MMOs. In some cultures it’s a taboo practice confined to certain closed-off areas. In others it’s a free-for-all. Sometimes it’s okay to kill someone as long as you ask for...
- Posted 11 years ago
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Radio 4 has an entire show dedicated to games, and I’m on it
This Friday, Radio 4 will broadcast a show about making games. It’s called Virtually Famous and follows the inimitable Ellie Gibson to a 48 hour game jam. They even interviewed me for the show “Consultant Nicholas Lovell...
- Posted 14 years ago
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An interview with me from Digital 2011 in Glasgow
I gave a masterclass on social games in Glasgow last week. Afterwards, I was interviewed for a 3 minute Audioboo by Beyongolia. You can listen to it below (apologies for the Kylie soundcheck kicking in right at...
- Posted 14 years ago
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Vampire: Bloodlines’ Brian Mitsoda: “It would be nice if there were more unique $500,000 projects.”
This is a guest post by freelance narrative designer, Tom Jubert. Check him out at http://www.tomjubert.com/ Interactive writing and narrative design is one of the fastest growing areas of game development. This positions it – potentially –...
- Posted 14 years ago
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DRM: necessary evil or consumer insult
I was recently interviewed by Will Porter (@batsphinx) for PC Zone’s feature on DRM, and particularly Ubisoft’s draconian measures. I’ve transcribed my bit below. You should read the full article on PC DRM on GamesRadar. Nicholas Lovell,...
- Posted 15 years ago