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How much are Tablet users spending on Virtual Goods? ABout $62
Magid Associates have released their latest gaming trends research (although 10 minutes of Googling and I still can’t find the original. I’m relying on GamesIndustry.biz’s write-up). The key stats that leaped out at me: Where are the...
- Posted 13 years ago
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A $50k IOS game grossing $1m per month
Have you heard of Design This Home? I hadn’t. But it’s in the top 5 of the Top Grossing Apps in the UK, Canada, Australia and Ireland, with 300,000 DAUs and is “set to gross $1m per...
- Posted 13 years ago
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How a pricing dilemma opened our eyes to advertisements
Pixeleap is a relatively new indie studio with four developers. When we were about to release our second game, Vendespillet, we wanted to offer it for free. We talked about in app purchases, but we did not...
- Posted 13 years ago
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Starting out in mobile games – Triolith Entertainment
Someone once said to me that learning new things takes time, but sharing that knowledge won’t take long. In this post I will talk about our first year in existence, sharing what we learned about marketing mobile...
- Posted 13 years ago
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Statistics from the mobile games forum
If you missed some of the best figures from the Mobile Games Forum, either because you weren't there or because you were too busy networking, don't worry. GAMESbrief has you covered.
- Posted 13 years ago
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Temple Run saw revenues leap 4x when they went free to play
Current iOS darling Temple Run started life as a paid app. It cost 99c and contained in-app-purchases. According to an interview with Gamasutra, the app reached the top 50 in the paid app charts in August 2011, and...
- Posted 13 years ago
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Four reasons why Temple Run is dominating the app store
Temple Run, an “endless-runner” with high production values is the latest free-to-play darling. In an interview with TechCrunch, Imangi studios co-founder Natalia Luckyanova (aside: what a marvellous name for an entrepreneur), gave some useful statistics.
- Posted 13 years ago