- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
-
Spilt Milk Studios Development Diary 12 – Hundreds and Thousands
We turned the game free on Sunday to make sure there were no hiccups, and below you can see a nice chart that shows how many people downloaded our lovely little game Hard Lines. Over 190,000 downloads...
- Posted 13 years ago
-
Indie Marketing: tell the world! (Part two)
Some small developers confuse the act of “self-releasing” with the discipline of “self-publishing”. Anybody can release a game now… just click through a few dialog boxes and BOOM - your title is on the App Store. However,...
- Posted 13 years ago
-
Spilt Milk Studios Diary 11 – iPad & Free App A Day
Hard Lines was featured as FAAD’s Free App of the Day on Monday the 15th of August, and so far (2 days in) we’ve seen huge amounts of downloads. On Sunday (it was made free at about...
- Posted 13 years ago
-
Is iOS game Tiny Tower on track to make $3 million in its first year?
On holiday in France, I've been playing Nimblebit Tiny Tower on my wife's iPad. It's a marvellous game (like a free-to-play version of Little Computer People, if you are old enough to remember that), and I'm busy...
- Posted 13 years ago
-
Spilt Milk Diary 8: How to turn an iOS PR disaster into an opportunity
Just when I thought things would be simple, clear, or easy to understand, the last two weeks come along and completely dumbfound me. Hard Lines came out on the 9th June. That first week was a rollercoaster, ending...
- Posted 13 years ago
-
Five Steps to Increase Discovery of Your Mobile Game
This is a guest post from Rob Weber,VP and Co-Founder of W3i With over 52,000 games available in the iOS App Store, and thousands of games also available for Android, gone are the days of smartphone gaming...
- Posted 14 years ago
-
Recent pronouncements from Nintendo and Sony show they don’t even understand the threat they face
Satoru Iwata and Andrew House have recently talked about how changes in the games industry are a damaging to quality and threaten our industry. The problem is that they are cherry-picking their datapoints, and are missing the bigger...
- Posted 14 years ago