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For every platform, it’s all about the games
Inside Social Games ran an interview with Mark Zuckerberg of Facebook last week. In it he said, about games: “I was surprised, I was surprised about games” “I had a conversation with some folks at Apple and...
- Posted 14 years ago
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The secret to getting 4 million paid downloads on iPhone
The answer, according to Finnish developer Rovio, is to have a big red logo for your game. The company has now achieved 10 million downloads for Angry Birds: 4 million at 99c and 6 million of the...
- Posted 14 years ago
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Self publishing lessons learned from Charles Cecil of Revolution Software
Welcome to the second in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...
- Posted 14 years ago
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Self-publishing lessons learned from James Brown of Ancient Workshop
Welcome to the first in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...
- Posted 15 years ago
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Why FourSquare is working
I saw this tweet from Steve Hogarty on Friday: "Foursquare: You’ve just been ousted as the mayor of Nando’s London Bridge!" – Well that’s dinner plans for tonight sorted.” This is why FourSquare is working. Of course,...
- Posted 15 years ago
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Americans are so narrow-minded – a #GDC report
Fresh back from GDC (I use “fresh” inadvisedly – having a small child appears to have made jetlag worse), I’ve been reflecting on what I learned at GDC. My #1 learning? Americans are very narrow minded. They...
- Posted 15 years ago
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Facefighter goes free, has highest revenue day ever
Free is not a business model. It’s a marketing technique. Developers Appy Entertainment have just used this technique brilliantly to launch a new IP in less than a week AND drive revenues of their old game to...
- Posted 15 years ago