- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 13 years ago
-
Trash Goblin is 124% funded, with 24 hours to go!
I’m so excited that the Kickstarter I’m part of has funded. I’ve recently stepped up from a non-executive role at Spilt Milk to an executive one. I’m still part time (I hate you, long Covid), but I’m...
- Posted 12 months ago
-
I’m back, and I’ve launched a Kickstarter!
I’ve been very quiet at Gamesbrief for a while. As many of you may know, I caught Covid in May 2022, and I have had Long Covid ever since. In January 2023, I was lucky to be...
- Posted 1 year ago
-
How to do a Kickstarter right, the Kitfox Games way
Over on Gamasutra, Tanya X. Short of Kitfox Games sets out her lessons learned from the successful Kickstarter for Moon Hunters. The team, which had already developed and released mobile game Shattered Planet, set out to raise...
- Posted 10 years ago
-
Should Amplitude be free-to-play? Audience research suggest that it should.
Leigh Alexander of Gamasutra just wrote up the story of Amplitude, the game that Harmonix launched in 2003 and is now kickstarting a new, updated version a decade later. It contains a paragraph which suggests that the...
- Posted 11 years ago
-
[Gamesbriefers] What makes you back a crowdfund campaign?
What campaigns have you backed recently, and what made them stand out in your eyes?
- Posted 11 years ago
-
Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our work feels like the most important next step we could take as a studio. Enter Tiny Games.
- Posted 12 years ago
-
Crowd Funding: an accountant’s view
If you work in the technology or creative sector, the likelihood is that you’ve heard of Crowd Funding, where many individuals or sources give small amounts of money to projects, businesses and good causes. But the taxation...
- Posted 12 years ago