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[Gamesbriefers] How much friction should there be in F2P games?
When designing F2P games, how do you decide how much “friction” to build into the game to drive monetisation without hurting retention, and who has done it well?
- Posted 12 years ago
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Social Games Summit Stats
The Social Games Summit last month was packed full of juicy stats. Take a look at some of the most interesting and useful figures below.
- Posted 13 years ago