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Clone warts: a samurai siege breakdown
This is a guest post from Mark Sorrell So I’ve been playing a whole bunch of Samurai Siege. Given that the game is designed to be experienced over a period of months, rather than the weeks I’ve...
- Posted 11 years ago
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[Gamesbriefers] How do I tell my boss he’s wrong about social?
Question: My boss thinks that all you have to do to make a game social is to add leaderboards. What can I do? Answers: Andy Payne CEO of Appynation Sit down, make a cup of tea and compose...
- Posted 11 years ago
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Boom beach and the innovator’s dilemma
There’s no doubt Boom Beach has lots of Clash. But it doesn’t have an Clans. Any at all.
- Posted 11 years ago
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[Gamesbriefers] Are release dates still relevant?
- The most successful indie game this decade, Minecraft, was available in alpha. - Free-to-play games have soft launch, hard launch, major updates and so on. - The concept of a Beta is falling by the wayside
- Posted 11 years ago
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[Gamesbriefers] Is mobile over for the little guy?
Question: Kristian Segerstrale was an early investor in Supercell (hey, Kristian). He recently wrote that “Few mobile / tablet games will be made with combined production and marketing budgets below $1M in the future.” Kristian has form...
- Posted 11 years ago
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[Gamesbriefers] What’s next for Supercell?
Question: A valuation of $3 billion. Large, deep pocketed, Japanese parents. Only two games, but my, how successful they are. What would you do next if you were the CEO of Supercell. And how do you make sure...
- Posted 11 years ago
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[Gamesbriefers] Is GTAV peak oil?
GTA has made $1 billion in the first week. But from here on in, we have two console generations to support at the same time that mobile/casual/tablet and so on is taking off. Is GTA V the...
- Posted 11 years ago