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  • [Gamesbriefers] What’s the difference between inspiration and plagiarism?

    Electronic Arts and Zynga are locked in a court battle in the USA, with EA accusing Zynga of "persistent plagiarism" while Zynga counters that EA's actions are "anticompetitive". In the broader picture, we can probably all agree...

    • Posted 12 years ago
    • 2
  • [Gamesbriefers] Can narrative-led games be free-to-play?

    If free-to-play becomes the dominant business model for platforms that encourage longer play times and less 'snacking' (such as consoles or PC), how can rich, 8+ hour single-player narrative games (such as Half-Life 2, Tomb Raider or...

    • Posted 12 years ago
    • 8
  • [Gamesbriefers] Should you ever have a hard paywall?

    Harry Holmwood writes: “A colleague and I downloaded New Star Soccer at the airport and were playing it on a flight back from Germany last week, got hooked, but then hit the 'hard payment' point where we...

    • Posted 12 years ago
    • 3
  • [Gamesbriefers] Should Pitfall have launched for free?

    Activision recently launched a revival of a 30-year-old IP with a paid iOS version of Pitfall. They have taken a Paymium approach, combining a 69p up-front purchase price with IAPs. The game has consistently been in the...

    • Posted 12 years ago
    • 2