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How Much is Your Game Worth?
How much is your game worth? It’s a question that developers and publishers don’t ask often enough. They think that the price is pretty well set (around about £30-£40 in the shop) and don’t bother thinking about...
- Posted 13 years ago
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Spilt Milk Studios Development Diary 10: Marketing Marathon
I’ve got a chart below showing an overview of the big reviews we had (Kotaku, Touch Arcade, Pocketgamer, AppSpy and more) versus the sales spikes we achieved on the following days. Frankly, it makes pretty disappointing...
- Posted 13 years ago
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Go free, spread the word
Andrew J. Smith of Spilt Milk Studios is clearly a gifted marketer. Armed with little more than chutzpah, charisma and Twitter, he has turned a zero marketing budget into a creditable campaign for his critically-acclaimed indie iOS...
- Posted 13 years ago
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Spilt Milk Studios Diary 9: the power of Twitter
Andrew J Smith is one-half of Spilt Milk Studios. He recently launched Hard Lines on iOS, and has been sharing his experiences with us all on GAMESbrief. This week, he muses on the power of Twitter as a...
- Posted 13 years ago
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If it costs you $1 to acquire a customer, how can you make money charging $0.99 for a game
If your customer acquisition cost is $1, you can't make money charging $0.99 for your game. The key is to change your thinking. Think of your game as the top of your sales funnel, not the bottom.
- Posted 13 years ago
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Advergaming is tough: some simple lessons in how developers and marketers can make games together
The following is my experience in developing a Flash based Facebook game for a major international brand. I pondered for a while if I should write about it because the experience is on-going but after talking it...
- Posted 13 years ago
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The definition of transmedia: is it just brand extension?
The GAMESbrief guide to marketing and gaming has been very popular, and huge thanks to everyone who has shared it via Twitter, email and Facebook. There has been some negative response though. In particular, some people took...
- Posted 13 years ago