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  • [Gamesbriefers] Why is 2048 more successful than Threes?

    Question: Why is 2048 more popular than Threes? Answers: Anthony Pecorella Director of production for virtual goods games at Kongregate There are two big reasons for this. a) 2048 was free. This is the biggest reason. Not...

    • Posted 11 years ago
    • 4
  • [Gamesbriefers] What are you playing?

    Question: A simple question this week: what are you all playing at the moment? Tell me what’s captured your interest and why. Answers: Tadhg Kelly Developer relations at Ouya Well, like everyone I imagine, I’ve been checking out...

    • Posted 11 years ago
    • 0
  • [Gamesbriefers] Are release dates still relevant?

    - The most successful indie game this decade, Minecraft, was available in alpha. - Free-to-play games have soft launch, hard launch, major updates and so on. - The concept of a Beta is falling by the wayside

    • Posted 11 years ago
    • 2
  • [Gamesbriefers] Is there a good way to sunset a game?

    What do you think the impact of sunsetting games will be on consumer comfort with spending money on virtual goods. Is there a “good” way of shutting down? Is it an inevitability of online games, particularly in...

    • Posted 12 years ago
    • 4
  • [Gamesbriefers] Should you lead on iOS or Android?

    If you were starting development on a brand new tablet/mobile game for a new studio, would you lead on iOS or Android and why?

    • Posted 12 years ago
    • 2
  • [Gamesbriefers] What was the most interesting game of 2012?

    What do you think is the most important, influential or interesting game that was released in 2012, and why?

    • Posted 12 years ago
    • 3
  • [Gamesbriefers] Is it dangerous to focus on whales?

    Teut Weidemann has criticised the way that we present the data, saying: "This suggests whales is everything. But you simply don't tell that 50% of the revenue is done by the rest of the users, no you even...

    • Posted 12 years ago
    • 5