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Perfect World’s utopian worldbuilding in free-to-play MMOs
Player-killing is a tricky subject for international MMOs. In some cultures it’s a taboo practice confined to certain closed-off areas. In others it’s a free-for-all. Sometimes it’s okay to kill someone as long as you ask for...
- Posted 11 years ago
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[Gamesbriefers] Is there a market for real-time, multiplayer, free-to-play games on mobile?
Is there a market for real-time, multiplayer, free-to-play games on mobile? Most successful f2p, multi-player mobile games these days are asynchronous. While this may sound better fit to the use case of a mobile phone (short sessions...
- Posted 12 years ago
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Subscriptions are not the future, they are the past
Last month, Strauss Zelnick, CEO of Take Two, said "I've said for years the Holy Grail of our business is to take a packaged goods release and turn it into a subscription model." Zelnick may have been saying...
- Posted 13 years ago