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Black Crown brings free-to-play to narrative gaming through a book publisher
This is a guest post by Dan Franklin, Digital Publisher at Random House. When we launched Black Crown at the end of May it was widely billed as Random House’s first foray into gaming, and received a level...
- Posted 12 years ago
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Three techniques for turning narrative-based games free-to-play
Freemium creativity has only just started. It's not yet time to put down barriers and exclude any game genre from the freemium model. Just because Freemium games have been resource management based that doesn’t mean we can't...
- Posted 12 years ago
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[Gamesbriefers] Can narrative-led games be free-to-play?
If free-to-play becomes the dominant business model for platforms that encourage longer play times and less 'snacking' (such as consoles or PC), how can rich, 8+ hour single-player narrative games (such as Half-Life 2, Tomb Raider or...
- Posted 12 years ago
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Are games stories? Part 2
Following Nicholas's talk at Games for TV, further twitter discussion ensued.
- Posted 13 years ago
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Games are not stories
Nicholas Lovell asked you about games and stories, before talking to TV execs about the topic at Games for Brands
- Posted 13 years ago
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How to Deliver a Compelling Interactive Narrative in Under Ten Minutes
I’ve just played Small Worlds by David Shute (thanks RPS). It’s a part of the 6th Casual Gameplay Design Competition, and demonstrates that games can be short, compelling and meaningful in a way that’s unique to the...
- Posted 15 years ago