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  • Player driven development

    In this guest post, Oscar Clark reflects on a conversation he had with Playstation Home’s Katherine de Leon at the Digital Dragons conference in Krakow. The Lean Start-up by Eric Ries has had as much a profound...

    • Posted 11 years ago
    • 5
  • [Gamesbriefers] What are you playing?

    Question: A simple question this week: what are you all playing at the moment? Tell me what’s captured your interest and why. Answers: Tadhg Kelly Developer relations at Ouya Well, like everyone I imagine, I’ve been checking out...

    • Posted 11 years ago
    • 0
  • [Gamesbriefers] Is mobile gaming in a bubble?

    Continued from a conversation published earlier this year: what was the biggest gaming event in 2013? Eric Hautemont CEO of Days of Wonder For me the main event of 2013 was that F2P on Mobile likely hit a...

    • Posted 11 years ago
    • 0
  • [Gamesbriefers] Are there too few whales?

    The assumption that whales is an attribute fixed to certain human beings is wrong. Whales don't exist, they grow. All it takes is the right game. So there is no limit on whales.

    • Posted 11 years ago
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  • [Gamesbriefers] Are mobile conversion rates really this low?

    Question: Last month, Swrve released data suggesting that only 1.5% of players spent any money at all on mobile games, with 10% of those (i.e. 0.15% of the audience) representing about 50% of revenue. Do these metrics match...

    • Posted 11 years ago
    • 0
  • [Gamesbriefers] Should you outsource PR?

    Question: When an indie game is successful, the press attention can be completely overwhelming. Dong Nguyen says that it ruined his simple life. Some indies outsource their PR so that they can focus on development, but others...

    • Posted 11 years ago
    • 1
  • Six degrees of socialisation

    There is a fundamental misconception of what social play is about and how we can incorporate it into our experience

    • Posted 11 years ago
    • 12