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If QuakeLive can’t survive on advertising alone, who can?
John Carmack has announced that in-game advertising was not remunerative enough to support id software’s web-based version of Quake and a premium service is on the way. Does this mean that the days are numbered for high-quality...
- Posted 15 years ago
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Interview with Todd Hollenshead: QuakeLive, OnLive and Wolfenstein for iPhone
Venturebeat has just posted an interview with id CEO Todd Hollenshead. The key takeaways: John Carmack knocked up Wolfenstein 3D Classic for iPhone in two weeks. It wasn’t announced (Hollenshead didn’t even know Carmack was working on...
- Posted 16 years ago
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QuakeLive hits 100,000 registrations in 6 hours, falls over
Quake Live launched yesterday and has had over 100,000 registrations in the first six hours. When I joined, the queue to get onto the servers was 5,000. It peaked at around 20,000 and then the servers gave...
- Posted 16 years ago