- ARPDAUPosted 12 years ago
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- Your quick guide to metricsPosted 12 years ago
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Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of A Theory of Fun, has written a great post on Gamasutra setting out the key ways in which a service game can seek to keep its players...
- Posted 6 years ago
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Raph Koster on the cost of games–and it’s not pretty.
Raph Koster, author of A Theory of Fun and game designer extraordinaire has published a deep dive on the cost of games over time. With a lot of data (although Raph is the first to admit that...
- Posted 7 years ago
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Your resolutions in 2014: an open call for guest posts
As Raph Koster wrote in a recent blog post, writing publicly about your development experience is an important part of finding connections in the industry. It’s self-promotion, and at its best, it is an uncynical act of...
- Posted 11 years ago
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I love this Amazon recommendation
While I was at GDC, Amazon sent me this recommendation. Apart from the foolishness of trying to sell me my own book, I loved receiving this email. Can you see why?
- Posted 12 years ago