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Why economic gloom could be good for business in virtual worlds
In my GDC talk, I explained how the fictional economies of Final Fantasy in the 1990s games got young people spending money on gaming when their finances were low, by reflecting the loss of stability of the...
- Posted 13 years ago
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Will the recession be the saviour of innovation in games?
Patrick O’Luanaigh, CEO of nDreams made some very interesting points in his blog about the changing nature of publishing. Major publishers such as Sega, EA, Eidos, Microsoft (and now THQ and Take Two) are all reducing the...
- Posted 16 years ago