- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 13 years ago
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StarTrek Fleet Command has some pretty impressive retention numbers
It’s not often that I get a PR email containing an infographic that makes me sit up and take notice. The mail I received yesterday from Scopely broke the mould. Their MMO/strategy game Star Trek Fleet Command...
- Posted 5 years ago
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Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of A Theory of Fun, has written a great post on Gamasutra setting out the key ways in which a service game can seek to keep its players...
- Posted 6 years ago
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Local notifications make a resurgence and 43% of users accept them
I often put local notifications low on my list of “features which must be included in an Minimum Viable Product”. They are easy to retrofit and don’t prove out the core of your game, so they don’t...
- Posted 7 years ago
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Subway Surfers has more monthly players than League of Legends, and other new stats
Deputy Editor Zoya Street has added another round of updates to the spreadsheet stats pages, including some data on player numbers that might surprise you. You’ll find links below to the pages where we gather benchmark data...
- Posted 10 years ago
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Novelty is the key to attention
In this fantastic talk, Chelsea Howe discusses player engagement and the attention economy. How do you keep players coming back to your game for months on end? She gives a number of practical examples, alongside some design theory...
- Posted 10 years ago
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PvP could increase game revenue by 510%
This post originally took a different form as a longer guest post. However, after publishing we learned that the content was largely taken from a presentation by Kongregate. We’ve changed the post to reflect the source of...
- Posted 10 years ago
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Show me my friends #f2ptoolbox
The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: make sure I feel like I’m with friends when I’m playing your game. For...
- Posted 10 years ago