- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
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Jagex continues to profit from Free, and pays a whopping £22 million dividend
Last year, I used Jagex as evidence that free pays. (See Free doesn’t work? Try telling that to Jagex making £38m from one free game, RuneScape) I’ve just dug into their accounts again. And it looks as...
- Posted 13 years ago
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What Happens When Activision’s ‘Oil Well’ Dries Up?
The digital business has not been a major part of Activision's strategy. It has been content to allow Electronic Arts to snap up businesses such as Playfish, Chillingo and PopCap. It has increased its reliance on its...
- Posted 13 years ago
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Smartphone revenues likely to gross $1 billion in 2011, and Nintendo’s hurting
This is my third post inspired by Flurry’s most recent release of free-to-play data. (The others were on free-to-play ARPPU and how whales dominate IAP revenues on smartphones.) This data shows just how successful smartphone gaming is...
- Posted 13 years ago
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51% of IAP revenue comes from customers spending $20 or more in your game
Continuing my analysis of Flurry’s amazing statistics, 31% of revenue generated by in-app purchases for iOS and Android games comes from transaction sizes of over $20. Look at this chart provided by Flurry: It shows a pattern...
- Posted 13 years ago
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Freemium wins: the average in-app purchase is worth $14
Regular readers will know that I am a great believer in the free-to-play model, the future of games (and possibly all media) is about satisfying the power-users and superfans (otherwise known as whales) and the anyone pursuing...
- Posted 13 years ago
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How Curve Studios increased revenue for a PSN game by 16% with virtual goods
Explodemon from Curve Studios is a 2.5D action platform game on the PlayStation Network, a loving homage to SNES-era Japanese action games. It has also increased its revenue by 16% with an incredibly simple virtual goods offer....
- Posted 13 years ago
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Epic’s Infinity Blade makes $10 million in net revenue
Earlier this week, I blogged about how much money Epic Games was making from the In App Purchase option for Infinity Blade: somewhere between a third and a half of their revenue. Epic VP Mark Rein followed...
- Posted 13 years ago