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  • The death of the portal

    With the news that GameSpot has acquired Kongregate, I thought it was time to put forward my thoughts on why portals are vastly less relevant than they were four years ago. It’s a brief extract from How...

  • Zynga making $50 million in revenue from virtual goods

    Social gaming company Zynga is reported to be making substantial revenues, and possible even be profitable, from its games on social networks. Venturebeat reports that “it’s making between $50 million and $60 million annually in revenue, mostly...

  • Gamejacket offer new revenue model for casual games

    Gamejacket is a new company that offer an innovative way for casual games developers to generate revenue. Developers upload the game to GameJacket and get back a wrapped file. That wrapped file is freely distributable and hosted...

  • Five lessons we can learn from the music industry

    MCV published the online version of my article How the music industry got it wrong today (republished here as The games industry should learn from the music industry’s mistakes). The thrust of the article is that consumers are...