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The number one rule of risk, and why it matters to your games business
In the old days, publishers had reasonable control over the channel to market (or, as we used to call it, shops). Each week, a few games would be released. Gamestop, GAME and other retailers would stock them...
- Posted 11 years ago
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What’s the difference between DLC and a virtual good?
I think there is all the difference in the world between downloadable content and virtual goods, but it appears that many gamers don't agree. For anyone involved in the business of making games (less in the pleasure of...
- Posted 12 years ago