- ARPDAUPosted 12 years ago
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- Your quick guide to metricsPosted 12 years ago
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How do you compete with free?
Undercroft is just one example of a game that is free, with no expectation that it will generate any direct revenue at all. It is a good game with relatively high production values. If you are charging...
- Posted 13 years ago
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Jagex continues to profit from Free, and pays a whopping £22 million dividend
Last year, I used Jagex as evidence that free pays. (See Free doesn’t work? Try telling that to Jagex making £38m from one free game, RuneScape) I’ve just dug into their accounts again. And it looks as...
- Posted 13 years ago
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Free doesn’t work? Try telling that to Jagex making £38m from one free game, RuneScape…
I’ve just been digging through the past five years of Jagex’s financial results. Being English, the company has to file its accounts at Companies House, which means that we get a great insight into their numbers. (American...
- Posted 15 years ago
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MechScape cancellation costs Jagex tens of millions
It’s a brave CEO who cancels his company’s second largest project after four years of development and shortly before release. But that’s exactly what Mark Gerhard of Jagex has done with MechScape. The new MMO from the...
- Posted 15 years ago
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Comment: Are Jagex’s days numbered?
I’ll readily confess that I am leaping to conclusions here, but I wonder if Jagex‘s days as the poster-child of browser-based MMOs are numbered. I have no special insight into the situation, but here is my analysis....
- Posted 16 years ago
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Casual games cost only $25,000
Casualgaming.biz reports two leading casual games sites saying that all it takes to build a casual game is $25,000. Geoff Iddison, CEO of Jagex which owns MMO Runescape and casual gaming site FunOrb, says they can add...
- Posted 16 years ago