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Independent developers need partners, not “publishers”
This is a guest post from Giordano Contestabile of Tilting Point Media. Will Harbin, CEO of social games developer Kixeye, recently gave a Casual Connect keynote speech with the provocative title of “Self-Publish or Die.” The gist...
- Posted 11 years ago
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Last chance! Get 50% off How To Publish A Game
At the start of September, we sent an offer out to GAMESbrief‘s email subscribers, giving them a chance to buy Nicholas’ hugely successful guide to self-publishing, How To Publish A Game, at a 50% discount. We’ve had...
- Posted 12 years ago
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Why we abandoned Facebook and went mobile: part 1
When Alex Welch, founder of Photobucket, and I started Slime Sandwich, Club Penguin was reportedly worth $700M and I’d just received a cute little sheep on Facebook. Looking to launch an online game, we knew F2P would...
- Posted 12 years ago
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How Kiloo & SYBO built and launched a Hit iOS Game in 6 months
Traditional publishing is dead. Enter Co-Productions! In this guest post, Simon Moeller of Kiloo advocates a new way of getting games shipped quickly with great monetisation funnels even if your team is small.
- Posted 13 years ago
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How to stifle Innovation, the Microsoft Way
Here is the process you need to go through to get your game onto XBLA. Can you imagine a process more designed to stifle innovation?
- Posted 13 years ago
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Does Triple Town’s capitulation to Playdom mark the end of an Era?
Last week, David Edery, CEO of Spry Fox, announced that the independent developers behind Triple Town had signed up with Playdom as their publisher. While I fully understand Spry Fox’s reasons, it makes me sad.
- Posted 13 years ago
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Marketing is neither Evil, Nor Optional, so Devs should just get on with it
Brian Baglow, a respected games industry PR and marketing bod, gave a talk to the Scottish chapter of the IGDA entitled “Developer, stop being shit!” If you are a developer who has any interest in not being...
- Posted 13 years ago