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12 business tips for indie game developers
This is a guest post from Paul Taylor of Mode 7, an indie development studio based in Oxford. Their current project is Frozen Synapse, a critically acclaimed multiplayer and single player squad-based tactical game for PC and...
- Posted 14 years ago
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Free half-day seminar on Self-Publishing
I’m giving a talk on self-publishing in West London on 27th October. It’s part of a half-day seminar arranged by TIGA that is free to members AND non-members of TIGA. Come along, and do say “hi” if...
- Posted 14 years ago
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Self-publishing lessons learned from Paul Farley of Tag Games
Welcome to the last in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...
- Posted 14 years ago
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Self-publishing lessons learned from Dene Carter of Fluttermind
Welcome to the eleventh in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...
- Posted 14 years ago
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Self-publishing lessons learned from Daniel Jones (aka Deejay) of Binary Tweed
Welcome to the tenth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the
- Posted 14 years ago
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Developers: stop trying to be like publishers
I am a strong proponent of self-publishing for developers (and any content creators in fact). So I keep getting asked “why do you hate publishers so much”. And the straight-forward answer is that I don’t. Publishers are...
- Posted 14 years ago
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Self-publishing lessons learned from David Amor of Relentless Studios
Welcome to the ninth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...
- Posted 14 years ago