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Self publishing lessons learned from James Brooksby of Doublesix Studios
Welcome to the eighth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...
- Posted 14 years ago
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Self publishing lessons learned from Chris Swan of Blitz Games Studios
Welcome to the seventh in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...
- Posted 14 years ago
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World of Love: 10 things that may be true
At World of Love, Simon Oliver of HandCircus, designer of Rolando made a presentation about 10 things that may be true about being an independent developer. He ended with an exhortation that I wholeheartedly endorse: GO MAKE...
- Posted 14 years ago
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Self-publishing lessons learned from Dan Marshall of Zombie Cow
Welcome to the sixth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...
- Posted 14 years ago
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World of Love: For God’s sake, ship!
At World of Love, Terry Cavanagh of Distractionware talked about how “game jams” turned him from being a wannabe indie to someone who has shipped fifty games in the past two years (including VVVVVV which you can...
- Posted 14 years ago
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A write up of my World of Love talk
I made a 20 minute talk at World of Love about permission. More importantly, I said that you no longer need permission to publish a game. I didn’t need permission to publish How to Publish a Game....
- Posted 14 years ago
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Are you in North West England and interested in making games?
If you are, come and see me speak. I’m joining a “Visionary Session” organised by Vision + Media in Liverpool on 8th July at 5.30pm. It brings together people from the world of film, music, games and...
- Posted 14 years ago