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Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of A Theory of Fun, has written a great post on Gamasutra setting out the key ways in which a service game can seek to keep its players...
- Posted 6 years ago
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Raph Koster on the cost of games–and it’s not pretty.
Raph Koster, author of A Theory of Fun and game designer extraordinaire has published a deep dive on the cost of games over time. With a lot of data (although Raph is the first to admit that...
- Posted 7 years ago
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Avoiding the Hippo in the room (or why large video game projects with charismatic leaders fail)
The BBC today ran a story about how to avoid the Hippo. The Hippo is the highest paid person’s opinion. It’s extremely dangerous. That person may not actually know the most, or be in position of all...
- Posted 8 years ago