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Games meet daytime TV – Farmville is the early days of the evolution of games from “film” to “television”
The games industry is changing. And the change is every bit as seismic as the emergence of television in the late 1940s was for film. Why is there so much hatred of Farmville amongst games developers? This...
- Posted 15 years ago
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‘How To Make Money From Social Gaming’ Workshop on 31st March, Newcastle
I enjoyed the Masterclass on How to Publish a Game so much that I’m doing another course. This one is focused on social games. It’s in Newcastle on Wednesday 31st March (that’s in two days time) and...
- Posted 15 years ago
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Americans are so narrow-minded – a #GDC report
Fresh back from GDC (I use “fresh” inadvisedly – having a small child appears to have made jetlag worse), I’ve been reflecting on what I learned at GDC. My #1 learning? Americans are very narrow minded. They...
- Posted 15 years ago
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MySpace founders buy Mindjolt
Rumours have abounded that Chris de Wolfe, the founder of MySpace, was about to make a major acquisition in the social games space. He’s just done it. Together with MySpace co-founders Colin Digiaro, and Aber Whitcomb and...
- Posted 15 years ago
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20% of Facebook gamers spend money, an average of $35 per month
Goldman Sachs have published their eighth annual Internet survey, and Nic Brisbourne has published some highlights over at the Equity Kicker. The key ones for me were: More people would consider cancelling their Pay TV service to...
- Posted 15 years ago
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Why Facebook is dependent on Zynga, not the other way round
2009 was the year in which Facebook trounced MySpace. Rupert Murdoch’s magical acquisition has been losing its lustre for a while. But, perhaps surprisingly, the main driver of Facebook’s success may have been games. Two reports just...
- Posted 15 years ago