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  • Is your problem in marketing, or in design?

    I’ve been dealing with a number of clients recently who have challenges scaling their game. The game is good, the clients say, but we just need more scale. That is true, to a point. There is a...

    • Posted 8 years ago
    • 1
  • How to manage a soft launch for a free-to-play game

    You are putting too many features in your soft launch. Don’t worry, everyone else is too. But by doing so you are wasting time, spending money you don’t need to and jeopardising the long-term future of your...

    • Posted 9 years ago
    • 4
  • What I learned from soft-launching in Canada

    This is a guest post from Jeremy Born   I knew it was a gamble right from the start. Forfeiting your relatively safe, more traditional corporate career for the sake of a dream, in this case, building...

    • Posted 10 years ago
    • 8