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  • The iPhone hasn’t actually changed the game at all

    New analysis shows that the impact of the iPhone on the mobile games business is much smaller than previously thought. I’ve been trying to get hold of demographic data for the iPhone from a number of sources....

    • Posted 16 years ago
    • 3
  • Zynga making $50 million in revenue from virtual goods

    Social gaming company Zynga is reported to be making substantial revenues, and possible even be profitable, from its games on social networks. Venturebeat reports that “it’s making between $50 million and $60 million annually in revenue, mostly...

    • Posted 16 years ago
    • 2
  • PC advertising revenues already $800 million, say PC Gaming Alliance

    The PC Gaming Alliance has published a report saying that the PC is the biggest platform in the world, worth almost $11 billion. Well, they would, wouldn’t they. Nevertheless the report, commisioned by the organisation that was...

    • Posted 16 years ago
    • 0
  • Ad-funded or paid-for? An iPhone case study

    Making money from iPhone apps is hard, but ad-funded is better than paid-for. That’s the conclusion of Bo Wang from iPhone developer Team iBokan, writing on TechCrunch. The post is a case study of Galaxy Impact, a...

    • Posted 16 years ago
    • 1
  • Games outsell all other media: Resident Evil 5 tops the lot, even Bono

    According to MCV, Resident Evil 5 has done the business. Statistics from Verdict Research show that it outsold every item on the single charts (including digital sales) as well as the latest album from U2. It also...

    • Posted 16 years ago
    • 0
  • Apple reveals iPhone 3.0: lots for game developers to cheer

    At a packed press conference today, Apple revealed its new OS, due out in the summer. Alongside some basic additions (cut and paste, search), there are a bunch of key features likely to be of substantial interest...

    • Posted 16 years ago
    • 2
  • Revealing stats from the indie developer of Dapple for iPhone

    Owen Goss, indie iPhone developer, runs a fascinating blog over at www.streamingcolour.com. Yesterday, he posted a detailed post on the sales figures from his first iPhone game: Dapple. As an indie developer, Owen estimates that he needs...

    • Posted 16 years ago
    • 0