- ARPDAUPosted 12 years ago
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- Your quick guide to metricsPosted 13 years ago
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9 games make at least $20 million on the Appstore in 2011
How much money can you make on iOS? That’s a pretty key question if you are trying to work out if it is worth your effort to develop for the platform. At least 9 games made $20 million...
- Posted 13 years ago
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Social Games Summit Stats
The Social Games Summit last month was packed full of juicy stats. Take a look at some of the most interesting and useful figures below.
- Posted 13 years ago
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Whale Trail’s Long tail
It’s hard to get sales data for games, sometimes, but Mills from USTwo tweeted this picture today of the downloads of their iOS game Whale Trail which is priced at £0.69.
- Posted 13 years ago
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Free and free to play are different, says Valve
Is “free-to-play” fundamentally different from “free”? Valve’s Gabe Newell thinks so.
- Posted 13 years ago
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Daily Active Users (DAUs)
In online games, DAUs has become a bigger focus of attention for game designers than MAUs. This is good for game design, iteration and rapid changes. It is bad for the finance division. It remains difficult to build...
- Posted 13 years ago
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The Blue Toad Murder Files Price Experiment
Way back in 2008, Relentless was known just for Buzz! Our mega-successful, BAFTA-winning quiz franchise. We were riding high but we could feel the winds of change in the console market. PS3 had not given us our...
- Posted 13 years ago
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In-App Purchases “Bring in the Dough”
Social Cast’s mobile affairs infographic confirms that the best way to make money from mobile games is through IAP. Since September 2009, revenue from IAP has soared, while revenue from advertising has remained almost static. With an average IAP...
- Posted 13 years ago