- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 13 years ago
-
Did GTA IV really cost 30% more per copy than Modern Warfare 2
Modern Warfare 2 has not only shattered all records for day one sales for a video game, it did it despite the furore over Activision’s price. Which turns out to be much cheaper than Grand Theft Auto...
- Posted 15 years ago
-
The average iPhone app sells 25,000 units
At the IBC legal conference I attended last week, I received some interesting iPhone download statistics. The key point was that even as the number of iPhone applications has proliferated to 75,000, and over 1.8 billion apps...
- Posted 15 years ago
-
Dofus has 3 million active users and 500,000 active subs
In a recent interview with GamaSutra, French developer Ankama, who have created the popular Dofus MMORPG gave out some interesting user numbers for Dofus: "Do you have any new subscription numbers for Dofus or Wakfu? Ankama: In...
- Posted 15 years ago
-
Free to play gamers will pay for power-ups and self-expression, but not for new content
A recent report from PlaySpan looks at purchases of virtual goods in the last 12 months. The key conclusion is that building a business that aims to sell extra levels just ain’t going to work. The survey...
- Posted 15 years ago
-
How many units does a succesful XBLA game sell?
Some recent and useful statistics (via GamaSutra): RedLynx’s motorcycle game Trial HD has been a great success “Barely a month since its launch, Trials HD has surpassed 300,000 sold units and the sales continue to ride on”...
- Posted 15 years ago
-
Social games market worth $1 billion annually, says Playfish
That’s the bold claim from Playfish co-founder Sebastien de Halleux in an interview with the Financial Times this morning. His claim is an estimate “based on average revenues of $1 per month from the 20 per cent...
- Posted 15 years ago
-
iPhonoconomics
The people over at iSmashPhone have put together an image showing where the money flows around the iPhone eco-system. Some key datapoints: Apple “accounted for 8% of handset industry” (I think this means revenues) Apple accounted for...
- Posted 15 years ago