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[Gamesbriefers] What’s next for Supercell?
Question: A valuation of $3 billion. Large, deep pocketed, Japanese parents. Only two games, but my, how successful they are. What would you do next if you were the CEO of Supercell. And how do you make sure...
- Posted 11 years ago
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[Gamesbriefers] What makes you back a crowdfund campaign?
What campaigns have you backed recently, and what made them stand out in your eyes?
- Posted 11 years ago
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[Gamesbriefers] Is GTAV peak oil?
GTA has made $1 billion in the first week. But from here on in, we have two console generations to support at the same time that mobile/casual/tablet and so on is taking off. Is GTA V the...
- Posted 11 years ago
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[Gamesbriefers] Would you develop for Ouya?
Last week Ouya announced 'Free the Games', their plan to match-fund crowdfunded projects, as long as the game would be exclusive to the platform for six months after launch. This week, Ouya developers have revealed themodest sales...
- Posted 11 years ago
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[Gamesbriefers] How do you decide whether you should put ads in your games
Should developers focus on honing their IAP strategy or stick ads in the game? How should they decide?
- Posted 11 years ago
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[Gamesbriefers] Free-to-play Mario?
Mobile Mario must surely be on the agenda in Nintendo Towers. If it isn't - oh dear.
- Posted 11 years ago
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[Gamesbriefers] Low to high, or high to low?
A GAMESbrief reader asked whether he should list his virtual currency from most expensive to least expensive in his store, or the other way round. What advice do you have for developers thinking about how to lay...
- Posted 12 years ago