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Five reasons why FTL is a perfect free-to-play game
I’m playing FTL and loving it. It is a strategy game where you play the role of an omniscient spaceship captain. As you flee across the galaxy, you jump from planet to planet, fighting pirates, aiding civilians...
- Posted 12 years ago
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Games Are Stories: The Final Word?
This is a guest post by freelance narrative designer, Tom Jubert. Nicholas argued recently that ‘games are not stories‘. As much as he’s obviously after a sound-bite the TV chaps will lap up, he justifies a slightly...
- Posted 13 years ago
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CD Projekt and Piracy
CD Projekt has been in the news of late over its judicious mailshotting of thousands of members of the German public with demands for settlements to the tune of €911.80 for alleged copyright infringement of The Witcher...
- Posted 13 years ago
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With Fewer Obstacles to Release and Escalating Audience Demand, is PC Gaming Becoming the Realm of the B-Game?
This is a guest post by freelance narrative designer, Tom Jubert. Check out his industry blog, Plot is Gameplay’s Bitch, at http://blog.tomjubert.com/ Sometimes I like to wander around Steam looking for some under-marketed, under-reviewed, under-£5 indie gem....
- Posted 14 years ago
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Why Indie Remains Misunderstood
The conversation I have with non-industry types more frequently than any other - save for, perhaps, the "Wait, video games have stories?" one - is the "Why do you give a shit about enabling 13 - 30...
- Posted 14 years ago
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Vampire: Bloodlines’ Brian Mitsoda: “It would be nice if there were more unique $500,000 projects.”
This is a guest post by freelance narrative designer, Tom Jubert. Check him out at http://www.tomjubert.com/ Interactive writing and narrative design is one of the fastest growing areas of game development. This positions it – potentially –...
- Posted 14 years ago
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The black & white era: are games finally waking up to aesthetic style, or taking a step back?
Love, by Eskil Steenberg There was a time (and perhaps we’re still in the middle of it) when visual quality equalled realism. Vectors lead to sprites, lead to polygons (forgive me if that’s the wrong order, most...
- Posted 16 years ago