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Bigpoint sells 2,000 spaceship drones. For 1000 euros each. In just four days.
If you needed evidence that whales exist in online gaming look no further than Bigpoint. The company is on course to deliver €200 million in revenue from virtual goods in 2011 from over 215 million registered users.It's...
- Posted 13 years ago
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How Much is Your Game Worth?
How much is your game worth? It’s a question that developers and publishers don’t ask often enough. They think that the price is pretty well set (around about £30-£40 in the shop) and don’t bother thinking about...
- Posted 13 years ago
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How Curve Studios increased revenue for a PSN game by 16% with virtual goods
Explodemon from Curve Studios is a 2.5D action platform game on the PlayStation Network, a loving homage to SNES-era Japanese action games. It has also increased its revenue by 16% with an incredibly simple virtual goods offer....
- Posted 13 years ago
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If you think people who pay for virtual items are stupid, you’re an idiot
I own a virtual farmhouse in Farmville, an apartment in PlayStation Home and have paid for batteries to give me more energy in Cityville. If you work in traditional media, there is good chance that you are...
- Posted 13 years ago
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"Selling virtual goods means that a small enthusiastic user base can carry a game’s economics"
PocketGamer is carrying a post written by Ray Sharma, CEO of XMG Studio, a mobile developer based on Toronto, Canada. He extols the virtual of in-app purchases for mobile games, saying: “Here at XMG, approximately two-thirds of...
- Posted 13 years ago
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Come to the Social Games & Virtual Goods Summit next week in Berlin
I’m going to be speaking at the Virtual Goods Summit in Berlin next week. I went to the companion event in London last year, and it was excellent. High quality panellists and a wide variety of attendees....
- Posted 14 years ago
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UK-sponsored research recommends encouraging gold farmers and third-world NPCs
A report from the World Bank, part-funded by the UK government Department for International Development, applauds the growth of gold-farmers (which they estimate take 75% of the $3 billion global virtual goods business) for its benefits to...
- Posted 14 years ago