- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
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Spend once, spend twice, 25% of you will spend thrice
The basic rule of free-to-play is 0-1-100 - let them play for free, make it easy to spend $1, make it possible to spend $100. Data from Social Gold shows why getting that first dollar is quite so...
- Posted 14 years ago
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PlaySpan finds that 64% of their customers buy virtual goods every month; 9% every day – Report
PlaySpan released its regular survey on spending on virtual goods a couple of months ago. I have only just got round to looking through and thinking about the results. It’s worth declaring the survey’s innate skew upfront....
- Posted 14 years ago
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What’s the lifetime value of a social game player?
The Virtual Goods Forum over the past two days has been packed full of useful statistics. The most useful came from Vikas Gupta, CEO of Social Gold, and I’ve embedded it below. The key takeaways are that...
- Posted 14 years ago
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The online games market was worth $15 billion in 2009, and will grow to $20 billion in 2010
How much is the online games industry worth? It’s a tough question, and is plagued by a difficulty of definitions. For example, Inside Social Games estimates that only half of the $1.6 billion they forecast to be...
- Posted 14 years ago
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Bored with England in the World Cup? Come and watch me speak at the Virtual Goods Forum
In an epic fail of scheduling, I will be speaking at the Virtual Goods Forum on Wednesday 23rd June on Feeding the funnel: finding the levers to turn users into profits. Casual games are a funnel. You...
- Posted 14 years ago
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Why people pay for virtual goods
I was at the Games Gone Wild event in London yesterday (good attendees, format needs work). I heard a fundamental misconception about virtual goods and entertainment purchases repeated a couple of times. “Consumers who enjoy playing free...
- Posted 15 years ago
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Developers: Stop trying to sell levels. The public don’t want them.
I spend a lot of time talking to games developers about downloadable content. And they always say “We’re going to make bonus levels and maps and sell them as downloadable content”. Which is a terrible idea. it’s...
- Posted 15 years ago