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  • Charles Cecil and Dave Gibbons Talk iPhone, Beneath a Steel Sky 2 and the Folly of Non-Linear Narrative

    Dave Gibbons (of Watchmen fame) and Charles Cecil (of Broken Sword fame) hosted a talk at BAFTA earlier this week to celebrate today’s iPhone re-release of the 1994 game for which they’re both famed – Beneath A...

    • Posted 15 years ago
    • 0
  • Character Development in Video Games

    I sometimes get the feeling that although narrative design is all the rage at the moment, maybe it doesn’t get the same level of behind the scenes developmental commentary afforded to the other disciplines. To that end,...

    • Posted 15 years ago
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  • “Stories in games are typically not good, right?” – Braid designer on Themes vs Gameplay

    In an interview with Gamesutra, Jonathan Blow – Braid designer and general soapbox hero – spends a lot of time discussing the communication of artistic themes through gameplay, and the narrative / gameplay dichotomy. It’s a great...

    • Posted 16 years ago
    • 3
  • FiveMinuteMystery – a pirate tale

    www.5minutemystery.com is a new website launched last month and profiled by TechCrunch. It’s a pretty low-tech game. Every day, a 1,200 word mystery appears in your inbox. There are four or five suspects, one guilty party and...

    • Posted 16 years ago
    • 0
  • The cognitive surplus

    I’ve just written a new article over at casualgaming.biz on the cognitive surplus. An enormous, untapped, and above all free, resource to create content, and potentially the biggest societal shift since the Industrial Revolution. Don’t believe me?...

    • Posted 16 years ago
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  • Letter to the Financial Times

    Slightly off topic, but I’ve had a letter published in the Financial Times today. After Michael Skapinker wrote a piece discussing the role of jargon, I commented that in sailing, jargon has a very useful place, allowing...

    • Posted 16 years ago
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